Gee covered a lot of ground in this chapter, but I think the
main thing is that there are some games that don’t really require professional
knowledge. For instance, in the vampire
game, Castlevania, the player does
not need any professional knowledge about hunting vampires in order to beat the
game. Instead, the player just uses
basic maneuvers such as: walk, run, jump, attack (much like Mario Bros. but with a different setting). However, if you look at the army game, Full Spectrum Warrior, it contains a professional
knowledge and skill that the player has to acquire before he or she can beat
the game. This professional knowledge
and skill is also programed into the virtual characters. Teaching its players some of the attitudes,
values, practices, strategies, and skills of a professional officer commanding a
squad of soldiers is this games design.
Gee explains, “A game like Full
Spectrum Warrior requires more than generic gamer knowledge and skills; it requires
professional knowledge and skills as well.
But this professional military knowledge is parceled out, shared
between, the virtual characters and the play, each of whom knows some things in
common, but different things as well” (p.104).
This distributed knowledge shared between the virtual character
and the player leads to the eventual expertise of the player if he or she
sticks with the game long enough. Gee
clarifies his use of the words professional
and expert saying, “Authentic
professionals have special knowledge and distinctive values tied to specific
skills gained through a good deal of effort and experience” (p. 105).
Gee argues that the doctrine in the game, Full Spectrum Warrior, allows the player
to have a basis for their decisions and to construct knowledge. He goes on to make a comparison between the
game and education saying, “[In liberal education, students] are immersed in
rich activities—for example, doing or talking about science—but with no
guidance as to what are good choices, decisions, or problem solutions. The idea is, perhaps, that they will learn by
making mistakes, but with so many choices available and so little basis for
telling them apart, it is more likely they will go down (however creative)
garden paths, wasting their time…. If
liberals often leave children too much to their own devices, conservatives
often forestall their opportunities for learning to build good simulations to
prepare themselves for fruitful action in a domain (like physics) by immersing
them in facts, information, and tests detached from an meaningful contexts of
action” (p. 109).
So, are you teaching your students basic skills, like to walk,
run, jump, attack? …or are you teaching
them to really think? Well, let’s see…
Can they just perform certain skills or can they determine when and why they need to use those skills?
Do they just complete a worksheet
you put in front of them, or are they allowed to look at a situation and plan their
best course of action? Can they reevaluate
that course of action if they experience negative consequences? This
thinking can be applied in all content areas.
I really like your last paragraph with all of the questions. What a way to challenge your students and make allow them to answer specific questions. I think for the implementation of video games, it could be risky but I feel if thought out carefully all content matters could benefit.
ReplyDeleteErin, I also like your questions :) However, I constantly hear from high school teachers that they don't have enough time in one semester to dive deep into lessons that foster opportunities to really "think." It is all about preparing them to pass the exit exam. This complaint can also be heard at the elementary level. I think that this kind of talk needs to be coming from the district and administration levels to ever warrant any real change in the way we get students to "think." Teachers do what they know, and until they are shown another way, most of them will continue drilling students so that they can pass a skill on an standardized test. Even if teachers are given the training and resources, research shows that just because change is being enforced at the district level doesn't mean that teachers will actually change.........especially in states like Tennessee. The state provided a watered down test for years and allowed the false premise to exist that our students and teachers were very proficient and doing great. Suddenly, the state gets caught with its hand in the cookie jar and wants to blame teachers for the whole thing.....not cool :(
ReplyDeleteAmen, Candy!
ReplyDelete